Researching for my piece on visual innovators in games, I sent a few questions to Alientrap Games, developers of the fabulous Apotheon, the world's first and finest sidescroller inspired by ancient Greek pottery. Here's what the game's art director Jesse McGibney had to tell me.
In your own words: What makes your game's visual style unique?
I think the classical Greek art style has really been under-explored in games (or other popular media for that matter). It's a style that pretty much everyone is familiar with, as are the myths and narratives that are so closely linked to it. If I say "Hercules" or "Zeus", most everyone in the western world knows what I'm talking about. And even though a lot of games might draw inspiration from the classic stories and characters, there really hasn't been much that's embraced the whole package of art, narrative, and history I think in the same way that we're attempting to do with Apotheon.