"Bridging Worlds" is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation.
Imagine the scene: Paris 1874. The city is still in turmoil from the massive fallout of the Industrial Revolution. There are wild all-night cabarets, horse races to bet on, and salons where drinks and culture are passionately discussed. A great obsession with all things Japanese is the fashion amongst the newly well-off as the world continues to grow smaller. You’re at a party, sipping champagne, talking about the most important art event in the Western world at the time, the Salon du Paris.
Cut to Los Angeles, 2013. The city is still in turmoil and perpetual change after the fallout from globalization vis a vis the banking crisis and tech bubbles. The electronic dance music scene is exploding. Ultimate Fighting Championship title cards are the talk of the town, and hipster bars and neo-speakeasies fill the alleys. A great obsession with all things Japanese is the fashion amongst pretty much everyone. I am at a party, sipping a micro-brew beer, talking about the most important video game event in the world at the time, the Electronic Entertainment Expo.