Bridging Worlds

"Bridging Worlds" is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation. This time, Eron visited Indiecade - again - and, at first, found himself alienated. The photo project that resulted from this encounter with the "oasis that is Indiecade" can be seen in full on Eron's own site; the following article and selection of photos is a look not only at an event most European readers will most likely never experience themselves, but also a glimpse into Eron's creative process.

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"Bridging Worlds"  is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation. 

Imagine the scene: Paris 1874. The city is still in turmoil from the massive fallout of the Industrial Revolution. There are wild all-night cabarets, horse races to bet on, and salons where drinks and culture are passionately discussed. A great obsession with all things Japanese is the fashion amongst the newly well-off as the world continues to grow smaller. You’re at a party, sipping champagne, talking about the most important art event in the Western world at the time, the Salon du Paris.

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"Bridging Worlds"  is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation.

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"Bridging Worlds"  is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation.

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This is the first of hopefully many essays, interviews and articles in a series called "Bridging Worlds", in which LA-based artist and VGT guest author Eron Rauch takes a close look at the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation.

This time, Eron visits Dwarf Fortress at NYC MoMA - where he discovers some of the difficulties in exhibiting games at museums but also accidentally stumbles on some nearby potential solutions.

440Eron Rauch, "A Land to Die In (Every Player Corpse from 1-70)" from A Land to Die In (Detail)

A few weeks ago, LA-based artist, writer and VGT-reader Eron Rauch contacted me to discuss some of the finer points of In-Game Photography. This conversation led me to ask him to collect his thoughts in an essay about the relation of In-Game Photography and traditional photography and art. Here it is.  

If you are anything like me, you had friends who linked Rainer's "The Art of in-game Photography." If you are anything like me, you saw many of your friends duke it out on Facebook and Twitter over whether or not this was a legitimate art — whether it was  even photography.