Screenshot deluxe

Mai 16 13:07

Screenshot deluxe: Joshua Taylors "A Distant Sadness"


Joshua Taylor was one of the screenshot artists I featured in my original article on in-game photography; his series "A Distant Sadness" collects haunting images of a war-torn Battlefield 3. I asked Josh a few questions on his latest project.

What was your inspiration for "A Distant Sadness"?
There really wasn't one particular photographer in history. The inspiration came from the culmination of work within the genre of "war photography". It was and is beautiful yet haunting.
Apr 01 13:25

"Seeking the dangerous sublime": An interview with Richard Whitelock on "Into This Wylde Abyss"

1511 Into This Wylde Abyss is a work in progress described by its creator Richard Whitelock as "a short game about struggling to survive on a freezing island and what happens in your final hours, inspired by the dangerous sublime, Paradise Lost and AdamAtomic’s Capsule". Despite the very sparse information available on the game, I was at once fascinated by its visual style and the use of in-game photography.
I asked its creator Richard Whitelock a few questions on the game, photography and his inspirations.
Feb 20 18:45

Screenshot deluxe: James Snook

1447 Devil may Cry
Screenshot deluxe  ist eine unregelmäßig erscheinende Serie zum Thema In-Game-Fotografie. Dieses Mal gibt uns James Snook die Ehre - zu finden auf Flickr und Steam. 
Ladies and gentlemen, friends of this craft called in-game photography - James in his own words.
My motivation for capturing in-game screenshots is an extension of the reason I like to play video games in general: It's a great way to escape reality. I love to visit fantastical words and do things I could never do in real life. It's my way of relaxing and relieving the stress of a hard work day. 
Feb 03 18:06

Static Electricity: On Photography in Videogames


The following guest article by Lana Polansky - a Montreal-based game critic, crafter, writer and professional scowler - first appeared on her own blog. She was kind enough to allow me to republish this excellent and thoughtful article here as part of VGT's series on in-game photography, Screenshot Deluxe - be sure to check out Eron Rauch's great article on the topic as well as my essay here.

You can find more of Lana Polansky's work at sufficientlyhuman. com and follow her on Twitter. Thanks, Lana!

Killing Floor is one of the most unforgivably ugly games I have ever played. The FPS is about balls-to-the-wall grit and brutality. Best played as a co-op game, Killing Floor is not made for the patient sniper: enemy chokepoints are everywhere, writhing with ghouls and zombies, attacking you and your squad as mercilessly as the map architecture affronts the senses. Everything is overlayed with a grainy filter; set pieces are broken, abandoned and often aflame. Every nook and cranny screams violence, dereliction, and mortal peril.

Aug 24 21:30

Screenshot deluxe: K-Putt

969 Remember Me
Screenshot deluxe  ist zurück für den Sommer! Wie letztes Jahr soll in dieser Serie in (un)regelmäßigen Intervallen bemerkenswerte In-Game-Fotografie vorgestellt werden - man könnte das vielleicht auch Videogame-Tourismus nennen.  Diese Woche:  K-Putt.  
Der 22-jährige deutsche Screenshot-Artist K-Putt zeigt auf Flickr und bei Pixeljudge seine meisterhaften Bilder - und wie sich herausstellte, ist mir ausgerechnet die PC Games Hardware-Community bei der Befragung dieses In-Game-Fotografen schon zuvorgekommen. :-) 
Aug 16 15:02

Other Places: An Interview with Andy Kelly

Every now and then, the general public notices the amount of artistic talent in and the sheer beauty of video games. Recently, it was a series of videos that highlighted the often breathtaking beauty and atmosphere of games like Skyrim, Alan Wake or Bioshock Infinite.
British games journalist Andy Kelly takes us to "Other Places", in short videos showcasing the beauty of modern computer games, set to their often sombre soundtracks. I have asked Andy a few questions on his very own brand of "videogame tourism", which is, unsurprisingly, also related to the work of the screenshot artists I feature on Screenshot Deluxe.
Jul 28 2013

Screenshot deluxe: Nic Clapper

932 Sleeping Dogs

Screenshot deluxe  ist zurück für den Sommer! Wie letztes Jahr soll in dieser Serie in (un)regelmäßigen Intervallen bemerkenswerte In-Game-Fotografie vorgestellt werden - man könnte das vielleicht auch Videogame-Tourismus nennen.  Diese Woche:  Nic Clapper.  

Der US-Amerikaner Nik Clapper aus Omaha, NE, ist nicht nur In-Game-Fotograf, sondern entwickelt im Moment gemeinsam mit seinem Bruder selbst ein Spiel. Hauptsächlich finden sich seine grandiosen Bilder auf Duncan Harris' Screenshot-Mutterschiff Dead End Thrills.

I really enjoy games, and I really enjoy creating things, so exploring games in a new way and taking shots is an awesome sort of mix of that. I don't have a huge amount of experience as a photographer, but I think in-game and real-world shots certainly share similarities. Whatever visual attributes that would make a real photo look appealing will likely make an in-game shot look appealing. In either case you're generally just trying to fill space in an interesting way. 

I think control and technique is when things become very different though. Depending on the game you can have a incredible amount of control over things -- freely moving the camera anywhere, manipulating time, controlling weather, and in some cases even directly placing/posing characters etc. I suppose real-world shots can parallel some of that control to an extent by instructing models, creating a set/studio, or using something like a crane for those high shots, but then freezing the time around you and your camera is still going to pose a decent challenge...