Eron Rauch

Eron Rauch is an artist based in Los Angeles. His projects explore the shadowy geographies of American subcultures in which he has participated alongside of art his whole life.

Anime conventions, online video games, fantasy literature, underground music, Japanese pop culture obsession, and Renniasance Faires have all taken a turn as subjects. Each project takes many years to complete and often ranges across a series of books, portfolios, web sites and installations.

By leveraging isolation, ambiguity, and shifting photographic languages his work explores and challenges preexisting ideals of where art, history, and passion are traditionally located. Among many shows and publications, his writing on the intersection of costuming and photography has been featured in the journal Mecadamia and his project on virtual game worlds, "A Land to Die In" has been shown in Williams College's Second Life gallery. He received his MFA in photography from the California Institute of the Arts and his BFA from the Minneapolis College of Art and Design.

For portfolios and more information please visit http://eronrauch.com.

His blog, Curio, is located at http://eronrauch.blogspot.com and you can always argue with him on Twitter @eronrauch.

28. 08. 2012 Virtual Light: Exploring In-Game Photography And Photo History
19. 10. 2016 Sin, Apocalypse, Cash: The Beginner’s Guide - part 4
17. 10. 2016 Sin, Apocalypse, Cash: The Beginner’s Guide - part 3
14. 10. 2016 Sin, Apocalypse, Cash: The Beginner’s Guide - part 2
12. 10. 2016 Sin, Apocalypse, Cash: The Beginner’s Guide - part 1
15. 07. 2015 Hybrid Light: A Few Thoughts on the Future of Virtual Photography
15. 02. 2018 Essays In Conversation 4: Video Game Art Shows and Third-Places
07. 02. 2018 Essays In Conversation 3: Building Your Digital White Whale To Take Its Photo
25. 01. 2018 Essays In Conversation 2: Remembering The Body While Playing Videogames
18. 01. 2018 Essays In Conversation 1: The Evolving Relationship Between Video Games and Photography
05. 05. 2014 Echoing Histories: Impressionism, Indie Games and Artistic Revolutions
02. 10. 2013 Dwarf Fortress NYC: ASCII Wallpaper, Conceptual Maps and The Landscape Of The Museum
07. 09. 2015 Demystifying MOBAs: Characters - Representing A Digital Pantheon
24. 08. 2015 Demystifying MOBAs: An Introduction to an Introduction
15. 09. 2015 Demystifying MOBAs - The Pantheon in Action
18. 11. 2015 Demystifying MOBAs - The Heralds of High Drama
29. 10. 2015 Demystifying MOBAs - The Grand Spectacle
08. 10. 2015 Demystifying MOBAs - PLAY: The Gory Farming of Glory
19. 10. 2015 Demystifying MOBAs - A History of Speed
28. 09. 2015 Demystifying MOBAs - A Charming Stroll Through Flatland’s Battlefield
19. 04. 2016 Bridging Worlds: Workified Games IV
18. 04. 2016 Bridging Worlds: Workified Games III
14. 04. 2016 Bridging Worlds: Workified Games II
13. 04. 2016 Bridging Worlds: Workified Games I
05. 12. 2014 Bridging Worlds: The Sun Is A Star - Indiecade 2014
16. 12. 2013 Bridging Worlds: Snow Land
21. 05. 2015 Bridging Worlds: On Returning
04. 04. 2017 Bridging Worlds: Civilization Outside Stasis
07. 11. 2013 Bridging Worlds: Capturing IndieCade
04. 03. 2019 A Virtual Reality Skeptic's Reading List