Deep-Rooted Games

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DEEP-ROTED GAMES: An interview with Simon Flesser (Simogo)

Von Christof Zurschmitten

DEEP-ROOTED GAMES is series of four interviews with four game developers from four different continents who looked for narrative inspiration and found it in unusual places: In the folklore of their own people, region or family, and in other storytelling-corners of the world which are too often neglected by the mainstream.

DEEP-ROOTED GAMES: An Interview with Arvind Yadav (Pyrodactyl Games)

Von Christof Zurschmitten

DEEP-ROOTED GAMES is series of four interviews with four game developers from four different continents who looked for narrative inspiration and found it in unusual places: In the folklore of their own people, region or family, and in other storytelling-corners of the world which are too often neglected by the mainstream.

DEEP-ROOTED GAMES: An interview with Kevin Snow (Bravemule)

Von Christof Zurschmitten

DEEP-ROOTED GAMES is series of four interviews with four game developers from four different continents who looked for narrative inspiration and found it in unusual places: In the folklore of their own people, region or family, and in other storytelling-corners of the world which are too often neglected by the mainstream.

Deep-Rooted Games abonnieren