Bridging Worlds is artist Eron Rauch’s ongoing series of in-depth articles on the curious places of connection between video games, contemporary art, and culture. This is the final part of a his long-form essay on workification.
Part 4: The Garden Of Digital Delights
In past installments of Workified Games I’ve looked at ways that video games, their fans, and their creators have been inundated by workaholic tendencies. In part three, I proposed that leisure could be a new ideal that could help inspire us escape the mire of workification. But lest this sound like an outsider being preachy and this series get pegged as some sort of partisan argument, I want to acknowledge that much of what I’ve been saying has been and remains part of video game fan folk wisdom across genres and communities. After all, what Animal Crossing player hasn’t cursed out Tom Nook at some point for being a loan shark/raccoon? What WoW player hasn’t grumbled about doing endless dailies to earn reputation? What Final Fantasy 8 player didn’t grumble about the bullshit way dungeon speed equates to gold earned? What young Minecraft player hasn’t been frustrated by having to burn a huge amount of time searching ever deeper for a rare material to build their whimsical castle? What Destiny player hasn’t griped about the other people on repetitious runs being like abusive coworkers?