Screenshot deluxe

Der Master-Studiengang Computerspielwissenschaften der Universität Bayreuth hat seine Studenten dazu aufgerufen, In-game-Fotografien unter dem Motto "Video Game Tourism" einzureichen. Eine kleine Jury, der diesmal auch ich angehörte, hat die 20 besten Bilder ausgewählt, die seit kurzem online sowie physisch an der Uni an verschiedenen Standpunkten zu bewundern sind.

Auch hier gibt's - nach längerer Screenshot-Deluxe-Pause - die 20 ausgewählten Bilder zu sehen.

Games can be more than mere entertainment. In our column Alt+Home intermedia artist Kent Sheely explores the ways independent developers are challenging the status quo.

The subject of in-game photography has been addressed at-length, not least here on this very site, gamers and artists alike having long ago discovered the potential for turning their screens into a camera lens for capturing stunning images of the artificial worlds they inhabit. This is a natural development, as the rectangular format of the screen already lends itself to the form factor of a photograph. Entire blogs and exhibitions have been curated based on the idea, which in itself raises questions about the nature of photography & what sets a real photograph apart from a virtual one. Duncan Harris has made a name for himself by taking stunningly well-composed screenshots using a number of different modifications and tools.

Artists such as Robert Overweg have even gone beyond merely capturing images of the game world as it’s presented and attempt to catch games in glitched states, depicting the inner workings behind the facade. The argument about whether screenshots can be art has long since been put to rest, but the way games approach the concept continues to evolve and give us new ways of approaching this documentary practice in interactive media.

Bridging Worlds is a series by LA-based artist and VGT guest author Eron Rauch about the blurred line between games and art. These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation. This essay follows up on his thoughts here.

We live in a world of screens, simulations, rendered representations, and hybrid media. The deluge of digitally-generated spaces are all-pervasive in our businesses, in our media, in our hobbies, in our leisure, and in our relationships. Underpinning all of these virtual places are complex systems of code and hardware that create the rules of that particular feigned reality. The physics, the lights, the textures, and even the rules governing the rendering of perspective, are all crafted to seamlessly let us experience the space as being as visually real as possible.

The virtual photograph, whether it is a screenshot from a video game or from a Google Street View scene, is particularly compelling in our time regardless of whether it features a glorious moment of beauty or a jarring glitch precisely because it is leveraging one of the simplest ways we know and share in the Instagram age, photographs, to directly explore the immensely complicated systems that produce the myriad of digital realities that swarm around us.

Dass man in GTA tolle Ingame-Fotos machen kann, wurde im Rahmen der Serie zur Ingame-Fotografie schon des Öfteren demonstriert. Letztes Jahr hat Casey Brooks mit seinen Fotos aus Los Santos einen interessanten Showcase zum Thema präsentiert (und VGT hat ihn damals dazu interviewt ).

Der dänische Fotograf Morton Rockford Ravn geht noch ein Stück weiter und nähert sich GTA mit dem Auge des Crime-Fotografen in stylischem Schwarzweiß. Statt Street Photography ist Reportage, oft auch exploitativ, angesagt. The Creators Project ist mir zuvorgekommen und hat Ravn bereits ausführlich interviewt, deshalb im Folgenden nur ein paar Kostproben und die dringende Empfehlung, sich sowohl das Interview als auch den Tumblr Fear and Loathing in GTA V zu Gemüte zu führen.

Wie schön: Das Fotomuseum Winterthur ruft dazu auf, In-Game-Fotos und Screenshots für eine geplante Online-Ausstellung einzureichen.

Fotomuseum Winterthur is calling all videogame photographers and screenshot artists! Send us your best images taken in the video game of your choice, related to the theme of outsiders. We are interested in exploring the world of in-game photography and its diverse communities and how they contribute to the evolving practices of contemporary image-making. We are especially curious to look at the portrayal of outsiders in video games, whether game characters, urban environments or landscapes. The pictures selected will form a photo gallery on our website becoming the focus of an online discussion about photography and video games.

Hier kann man seine Bilder einreichen.


Joshua Taylor was one of the screenshot artists I featured in my original article on in-game photography; his series "A Distant Sadness" collects haunting images of a war-torn Battlefield 3. I asked Josh a few questions on his latest project.

1447Devil may Cry
Screenshot deluxe  ist eine unregelmäßig erscheinende Serie zum Thema In-Game-Fotografie. Dieses Mal gibt uns James Snook die Ehre - zu finden auf Flickr und Steam. 
Ladies and gentlemen, friends of this craft called in-game photography - James in his own words.


The following guest article by Lana Polansky - a Montreal-based game critic, crafter, writer and professional scowler - first appeared on her own blog. She was kind enough to allow me to republish this excellent and thoughtful article here as part of VGT's series on in-game photography, Screenshot Deluxe - be sure to check out Eron Rauch's great article on the topic as well as my essay here.

969Remember Me
Screenshot deluxe  ist zurück für den Sommer! Wie letztes Jahr soll in dieser Serie in (un)regelmäßigen Intervallen bemerkenswerte In-Game-Fotografie vorgestellt werden - man könnte das vielleicht auch Videogame-Tourismus nennen.  Diese Woche:  K-Putt.  


Heldentaten, verzweifelte Rückzugsgefechte, aussichtslose Himmelfahrtskommandos: Viele Spieler können beeindruckende Geschichten von ihren Erlebnissen in virtuellen Welten berichten. Besonders wenn man als Spieler nicht nur gegen den meist berechenbaren Computer, sondern online gegen menschliche Mitspieler antritt, können Spiele zum Teil atemberaubende Erlebnisse hervorbringen, die an Dramatik und Spannung jedem Film überlegen sind - vor allem, weil man selbst im Mittelpunkt steht.